Its a WIP, i will post the finished stuff later:
Got back for PSX development! Finished the sprite framework and i’m about to start the game programming stuff.
The latest example shows animated sprites and moveable static sprites in the screen. Soon i will upload the demo.
Here is a screenshot:
You can also check out my tutorial of How to Run a PSX Executable.
Cheers!
Here are a few 3d wips i worked on and left behind:
Wip, Shino remake:
3D Texturing and retopology work
3d low poly wip – Wii specs + shaders
Street Fighter Cartoon work – DS Specs + Rigging
Level assets work – Mixed specs
3d Character Making from videogame – DS Specs
On going blender model for a iphone game…
A almost serious try at ZBrush 3.5
I had more animated stuff, but they were 2.5d so i dont think it quite fit in the 3d topic…..
Some videos of our games at the event…..
Hey there!
Here is the first test of the ColorBoy game i’m working on, for the PSX.
I changed my mind about the game i suposed to make, it was too damm difficult to make what i had in mind for an outdated plataform that probably no one will play but me…. So i decided to make an faster easier game called ColorBoy.
ColorBoy is just a plataform shooter game with one single level and some “color guns”. The game has basicly a “shoot to survive” gameplay like BoxHead for Flash.
Anyway…here is the first test using BladeLibs:
Badongo link:
Click Here to Download the .EXE
It’s silly but it works…
Btw i’m creating the game structures like math stuff and sprite structs, it wont take long (i guess) to have some cooler tests.